AI Insights · Timothy · October 2022
Top 5 Stickman Games in Switzerland Q3 2022: Performance Overview
Discover the performance trends of the top 5 Stickman games in Switzerland during Q3 2022, including download rates, revenue, and active user statistics.
In Q3 2022, the top 5 Stickman games in Switzerland showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here is a detailed look at how each game fared during this period, based on data from Sensor Tower.
Stickman Hook from MADBOX saw a consistent increase in weekly downloads mid-quarter, peaking at 1.5K in the week of July 18. The app's weekly revenue experienced fluctuations, with the highest revenue of $58 recorded in the week of July 11. Weekly active users initially rose, reaching 8.5K by July 18, but saw a slight decline towards the end of the quarter, settling at 7.3K in the final week of September.
Stick Hero - Mighty Tower Wars by ROCKET GO GLOBAL PTE. LTD. demonstrated significant growth in weekly downloads, especially in September, with a peak of 2.6K in the week of September 12. The game also showed a steady increase in weekly active users, starting at 324 at the beginning of the quarter and reaching 7.7K by the end of September.
Stick War: Legacy from Max Games Studios maintained a stable performance in weekly downloads, with figures hovering around 300-500 throughout the quarter. The game's highest weekly revenue was $356 in the week of July 11. Weekly active users saw a gradual decline, starting at 1.1K in late June and dropping to 875 by the end of September.
Supreme Duelist by Neron's Brother SARL experienced a steady rate of weekly downloads, with numbers ranging between 300 and 450. The game's weekly revenue remained minimal, peaking at $8 in the week of August 8. Weekly active users showed an overall stable trend, with a peak of 3.4K in mid-July and ending the quarter at 3K.
Archery Bastions: Castle War from AI Games FZ saw fluctuating weekly downloads, with a notable peak of 613 in the week of June 27. The game’s highest weekly revenue was $53 in the same week. Weekly active users remained relatively stable, starting at 3K in late June and ending at 2.9K by the end of September.
For more detailed insights and data on mobile app performance, visit Sensor Tower.